Tuesday, December 15, 2009

EDUC 6713-Week 7-Using the GAME Plan Process with Students

As teachers, our overall goal is to, “ensure that our students know and understand the content that we teach. However the world in which we live demands individuals to be self-directed, creative, critical thinkers, able to extend learning, solve problems, and adapt to new situations efficiently and effectively,” (Walden University, 2009). We have learned throughout this course that the GAME plan enables us to customize our approach to learning tasks, develop relevant skills that are important and prepares us as well as our students for life long learning, (Cennamo, Ross, & Ertmer, 2010).

In implementing the GAME plan process with my students, I can teach them how to set goals, take action to meet those goals, monitor their progress toward achieving goals, and evaluating whether their goals were achieved through a series of lessons, (Cennamo, Ross, & Ertmer, 2010). The National Educational Technology Standards requires students to learn the following:

· Creativity and Innovation
· Communication and Collaboration
· Research and Information Fluency
· Critical Thinking, Problem Solving, and Decision Making
· Digital Citizenship
· Technology Operations and Concepts
-www.iste.org

In order to develop proficiency in my students, as a teacher I will implement lessons incorporating digital tools such as Internet Explorer, PowerPoint, Excel Spreadsheets, MS Publisher, etc. in order to bring about self-directed learning. We have learned that self-directed learning an “increase in knowledge, skills, accomplishment, or personal development that an individual selects and brings about by his/her own efforts using any method,” (Cennamo, Ross, & Ertmer, 2010). Through incorporating real life, assignments in class that is of interest to my students will allow them to be motivated and eager to be creative, communicate, collaborate, and be successful in applying the lessons that are being taught to them. Developing a life long learner is a process, in which I am committed to continue to achieve with my students.

Resources:

Walden University. (2009). Integrating Technology Across the Content Area Course homepage. Retrieved November 9, 2009.

Cennamo, K., Ross, J. & Ertmer, P. (2010). Technology integration for meaningful classroom use: A standards-based approach. Belmont, CA: Wadsworth, Cengage Learning

3 comments:

  1. Wow!! What a great post. You have some great ideas and I can see you have gained alot from this class as I have as well. Anyway or anything that we can do help encourage our students to learn or be active and motivated to learn the activity the better we can do our jobs, which is to ensure students leave our classes with the material needed to move on to the next grade or stage of life. I thoroughly enjoyed reading you post. Good job

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  2. Hi Coach! Thanks for your post! I have indeed gained a lot from this class. Learning how to develop goals and carry them out as well as implement new technology tools into my class has indeed benefited me along with my students. Keeping them motivated is the key to success!

    -Farena

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  3. Farena and Jennifer,

    I totally agree with your thoughts about this course. We have learned new strategies and technologies to use. To me the most valuable thing from this course was the development of the three lesson plans. This made all the strategies and technology come to life in my mind. All that is left is to implement the lessons and watch the engagement of my students as they develop a deep understanding on the content. I cannot wait to try out the lessons. Do you feel the same way? Good job on the post!

    Terri

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